Today I’m going to interview Reiner Knizia, probably one of the most prolific game designers and one of the icons of “german style” design. Reiner, like Martin Wallace interviewed recently (insert the link to the interview) made of his art of design his full-time job. Now (actually from 4th of April), you can also follow Knizia also on Twitter. You will discover that for Reiner “designing games is an art, not a science” but later also says “I am certainly a scientist who reduces redundancy by condensing the game into a few fundamental core principles” that could really well identify the style of Knizia production. The interview will end with a really nice parallel with the Platonic ideas theory … here we are!
Today I have had the opportunity to interview Michael Schacht, one of the big names in the games world with more than 100 games designed. Michael, like Knizia and Colovini, is part of the “german style” school and the mechanics, more than the theme, are his principal focus: “short rules but maximum of gameplay” is a common “sign” in his designs. Michael is really great in developing gateway games (like the SDJ winner Zooloretto) and he always aims to “make the game as easy as possibe without losing the fun“. Now we can start with the interview…
Here I am again with “The Art of Design”. Today, I’m managed to catch Martin Wallace, one of the most prolific game designers in the last years with a truly excellent portfolio – including award winners like Age of Industry and Age of Steam. Martin’s games are well known not only for good mechanics but also for a strong connection with the theme. Martin says “the challenge of designing a game is how to capture some of the feel of the theme” and also “I try to match the mechanisms with the theme“. I think this could really give us an idea of Martin’s “sign”. We can start the interview now…
[editor’s note – as will the previous interviews in this series, I have tried to clean up the translation to make the interview read better – Dale]
Here I am with the 3rd interview in my series “The Art of Design”. After Colovini (German Style) and Angiolino (Italian Style), today I am here with Angelo Porazzi, a good representative of American Style and one of the greatest Italian self-publishers. Actually, as you will discover during the interview, Angelo is really something more than a simple self-publishers and “The Art of Design” really make sense talking about his production. Angelo is also a good friend and the 1st designer I have interviewed in my old BGN series “Cosa Bolle in Pentola?” Since Angelo is also a professional illustrator, he told us about the signature of his games: “[I] think is given mostly from my illustrations, from my artwork” and also Angelo says he like “simple, interactive, games that may put together a family, a classroom, a group of friends in a funny and intelligent way”.
Read the full interview on Opinionated Gamers Web Site
[Editor’s Note – as with previous entries in this series, I have made small edits to Liga’s original writing in order to help it read better. Dale]
Here is another interview about The Art of Design. Today I’m going to interview Andrea Angiolino, another of Italy’s big names. Looking on BGG, he has more than 40 games published starting from 1985 but, of course, Andrea is best known for his Wings of War series.
Angiolino told us “I love simplicity, clean games with steamlined mechanics that at the same time are very consistent with setting and chrome” — something we can call “The Italian Style”, that is between German and American games. Inside the “school” Andrea aims to use mechanics with “hidden complexity“. Let’s go!
Hi gamers! Here I am again with a new series of interviews. Since I really think designing a game is an art (if you could understand Italian I would recommend you to read “L’arte del gioco” from Emilano Sciarra, the designer of Bang! – published by Mursia), I will try to discover the style, the “sign”, of famous designers by talking with them about their games. Of course, since I’m quite patriotic, I’ll start with the Italians but soon I’ll move around the world. So, if you are a designer, behave! Someday you could find an email from Liga in your box!
Read the complete interview on Opinionated Gamers