There’s a lot of buzz around Ankh-Morpork, even though the game isn’t due out until late in 2011, but the reasons for this are clear, of course: a new Martin Wallace design themed in the Discworld settings. Gamers who are also Terry Pratchett fans are champing at the bit to see how this combination will work.
I was lucky enough to play Ankh-Morpork three times recently thanks to Martin sending two copies of the prototype for hands-on testing at PLAY: The Games Festival, Italy’s largest event for board gamers. (Advance preview copies at conventions are another big reason for the buzz!) Note that this preview is based on a prototype version of the design, so things might change in the published game. Let’s start with the setting: